#include "colors.inc" plane { y, 0 pigment { color <0.3, 0.3, 0.8> } } height_field { tga "prem_hf.tga" pigment { Yellow } translate <-0.5, 0.1, -0.5> } camera { location <0.3, 1, -3> look_at <0, 0.3, 0> angle 30 } light_source { <-15, 20, -30> White }